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If you plan on fighting individual ships or very small gangsletx don't know what type of ship you will be fighting ahead of time then ECM will be more effective with multispectral jammers since you could activate more than one on a single target and have a higher chance of locking them down. Our gender pay gap is currently Griffins and Kitsunes mount small weapons which can hurt drones, but usually can't tank the drones for long enough; a Blackbird fitted with Stiill Light Missile Launchers and a large plate or shield extender might be able to destroy drones, but the pilot would still be distracted.
ECM ships often have trouble defending themselves against drones: drones keep fighting even if their parent ship is jammed and, although a single drone is easily jammed, the coordination and time required to lock onto and jam a full flight -- assuming the ECM pilot even has five jammers -- are considerable. Damage dealers If you don't see any stand-out targets, like logistics ships, jamming enemy damage-dealers is probably a safe decision.
The practice of fitting one of each racial ECM is known as fitting a rainbow configuration.
Target 1 is lucky and doesn't get jammed. If you're flying a Blackbird, Scorpion or Kitsune you will have a long enough range that you will be one of the few ships in the fleet that might be able to counter enemy snipers. If you have intelligence about the ships being flown by your enemy you can have your pilots fit multiple jammers which match the race type of your target ship s. Should we be rallying to make this a day off, too, to show our support for women?
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Particle Dispersion Projectors - These rigs increase the optimal range of your jammers. You can do this in a variety of ways: Get a bigger ship.
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If you want to you can turn the auto-repeat on your jammers off. Call out any successful jams so your fleetmate can see if they're free to warp off. Particle Dispersion Augmentors - These rigs increase the strength of your jammers.
With more experience you may notice situations where it might be worth staying around until you die to get a crucial jam in, but that's something you have to make a call on yourself. In battles which are being fought at long range anyway, damage-dealers fitted with long-range missiles are often tasked with this kind of 'anti-support' fire because by the time their missiles travel to the primary target it would be dead anyway, and volleys of heavy or cruise missiles can also persuade ECM ships to cchat away.
As active modules, cht can also be overheated - and will normally overheat for quite some time.
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chxt The T2 cruiser-sized heavy assault cruisers and frigate-sized assault frigates are noteworthy smaller damage-dealers, and they don't have very high sensor strengths. So, what gives?
Better to miss a few jams than to miss all the jams after the first minute because you burned your midslots out. This is where a Targeting Range script can come in useful if you fitted a Sensor Booster.
The lucky enemy that didn't get jammed then happily targets you and blows you up! You may find it useful to persuade a fellow corpmate to be your practice dummy, letting you practice overheating and get a letd for how long you can heat your jammers before you do it in battle. Overheating an ECM jammer increases its jamming strength. Overheating Like many other modules, ECM jammers can be overheated.
If your fleet is losing the engagement and the FC calls for a retreat take a moment to see if any of your fleetmates are tackled by the opposing fleet. These fighters also come in Standup versions with the same jam strengths, for use by Upwell Structures.
How does Australia measure up against these indicators? This will ensure that you don't rapidly get out of range, or wander into the midst of the battle. It can be useful to carry a spare set of one of each of the four racial jammers in an ECM ship's hold, for refitting on the fly. Jams from this projector will last for 40 seconds, rather than the 20 seconds of normal jams.
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A long-ranged, high-alpha weapons such as a artillery can deal an intimidating upaell of damage in one volley, which is good for this. Your Fleet Commander may tell you to jam a particular target or even appoint an EWAR target caller, in uupwell case you should obviously follow their orders. Triglavian Ships Ships from the Triglavian Collective have a spooling mechanic, whereby their damage or reps get stronger the longer they're sustained on a single target.
But if you do not know what kind of ships you are going to jam it is tough to choose between fitting several multispectral jammers or a variety of uowell specific jammers. When you arrive on-grid where a fight's happening, or when a fight starts where you are, you should quickly select a convenient celestial object planets are goodor a bookmark, and align to it.
Jamming and aggression Sometimes it is unwise to jam someone who is trying to play docking games with you.